![]() ![]() As much of my experience is in pre-rendered CG rather than interactive – I’d not used techniques such as baking and rendering to texture – but I’ve realised they could be extremely useful to animation artists. This tutorial is the result of my research and some experimentation and is aimed at animation and games CG artists looking for a way to create bespoke trees in 3D Max and Mudbox. The students have been working on a project involving a Tree house and I was looking for a decent workflow for creating hero trees models based on a specific design. Over the past few weeks I’ve been teaching 3Ds Max on a games design course. This post series was originally written Ben Cowell-Thomas on his website, which you can view here.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |